Wind
Lesson 2 of 4 VFX in Unreal
In this lesson, you will try a new technique to apply wind to your scene. Every asset will be tied to a global wind parameter, so that all objects will blow in the same direction, and can be dynamically modified at the touch of a button. You'll also cover various smaller effects, like blowing cloth, leaves and visible wind gusts.
The Answer, My Friend
Utilize vector fields to create flying leaves and wind gusts. Once all your effects are finished, arrange everything from this lesson into a polished scene and upload a GIF or video of your work to the Learn Squared homework gallery.
Catch the Wind
Create a global wind material system for both cloth and foliage assets.
Student Homework
Lesson 1
Fire
From the outset, you will learn by doing. After a few basic crash course videos, you will follow along with Tyler step-by-step as he creates a fire effect. Then as you reach certain milestones, you will break down what you've created to better understand it. This way, you'll be hands-on with Unreal from very early on, rather than spending lots of time memorizing things at the beginning. After you've created all the various effects, you'll learn to set dress your scene and capture it for your portfolio.
- 3 hours 59 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Understanding VFX
Basic Fire Crash Course
Going In-Depth
Creating Smoke
Scene Setup
Presentation
Lesson 2
this lessonWind
In this lesson, you will try a new technique to apply wind to your scene. Every asset will be tied to a global wind parameter, so that all objects will blow in the same direction, and can be dynamically modified at the touch of a button. You'll also cover various smaller effects, like blowing cloth, leaves and visible wind gusts.
- 1 hour 22 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
Guidance
Introduction
Wind Material
Nature Effects
Conclusion
Lesson 3
Life
This lesson will focus on living elements that can help your scene feel more natural. To demonstrate the concepts behind the elements of attraction, Tyler will begin by building a magic orb effect. Once you have the basic concepts down, the same principles can be applied to living creatures like birds, fish and insects.
- 2 hours 26 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
Guidance
Introduction
Living Magic
Birds
Fish
Crawling Bugs
Conclusion
Lesson 4
Snow
This lesson will focus on snow in its various forms. You will begin by creating simple snow covering the ground of your scene, and then move into more dynamic moving elements like snow gusts, falling clumps and fluttering snowflakes. Finally, Tyler will demonstrate another dynamic element often used in Unreal scenes: spraying blood, and the way it impacts with surfaces.
- 3 hours 21 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
Guidance
Introduction
Texture Prep
Fallen Snow
Moving Snow
Snow Clumps
Blood Spray
Conclusion
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