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HUD Design with Ash Thorp
- 8 hours 19 minutesTotal Course Duration
- 59 VideosVideos in Course
- 224.52 MB of FilesFiles in Course
- Track ProgressTrack Progress
- Share HomeworkShare Homework
- Lifetime AccessLifetime Access
Module Exercise
Final Concepts
Lesson 4 of 4 HUD Design
Bring your HUDs to the next level by integrating them into a scene and compositing final renders. Ash will cover several techniques to make your design as appealing as possible, and cover tips on how to best present your work. The final portion of the lesson will cover workflows to prepare files for animation, which you can follow up in our HUD Animation course by Ryan Cashman.
Student Homework
Lesson 1
Getting Started
Creating a heads-up display (HUD) begins with understanding what exactly a HUD is and what it's intended to do. In this first lesson, Ash will cover some of the most common questions and roadblocks faced when designing HUDs, and simple tricks on how to solve them. You'll analyze various HUDs from films and games, break down the stages and components, and begin sketching assets to use in later lessons.
- 2 hours 56 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Course Overview
HUD Basics
Crafting a HUD
HUD Preparation
Building The Asset Army
Conclusion
Lesson 2
HUD Modules
After you've begun to wrap your head around the purpose and function of your HUD, the next step will be the design phase. To begin, Ash will demonstrate some techniques for creating an "Asset Army" which will be reused and repurposed throughout various modules in the design. From there, you'll create a base version of the HUD, as well as additional modes for greater storytelling potential.
- 3 hours 18 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Working with Assets
Realtime HUD Creation
Creating Modules
Standard HUD
HUD Modes
Conclusion
Lesson 3
Creating HUD Skins
Creating variation in your HUD design could be the key to unlocking the potential of your concepts. In this lesson, Ash will walk you through the process of taking your vector assets into Photoshop and generating a variety of looks using different color schemes. Utilize the benefits which color has on composition, and prepare your designs for final looks.
- 1 hour 3 minutesTotal Lesson Duration
- 8 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Starting Off in Photoshop
Standard HUD Skin
Alternate HUD Skins
Conclusion
Lesson 4
this lessonFinal Concepts
Bring your HUDs to the next level by integrating them into a scene and compositing final renders. Ash will cover several techniques to make your design as appealing as possible, and cover tips on how to best present your work. The final portion of the lesson will cover workflows to prepare files for animation, which you can follow up in our HUD Animation course by Ryan Cashman.
- 1 hour 1 minuteTotal Lesson Duration
- 7 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Presenting Your HUD
Prepping for Animation
Conclusion
6 Comments
I feel extremely disappointed with this course as it didn't hit on animation w/Ash :(
I'm a bit bummed too. It seemed like the course was starting out strong, but a lot of the pieces ended up feeling disconnected and thrown together.
<p>I need to say I love Ash's work especially his films on vimeo. But I also have to say that I'm really disappointed by his course. For 250 you'll get the basics of symmetry, minimalism design with dot and line work and some knowledge how to manage different layers in Adobe products and finally how to be productive as an artist. But if you are not a design-dyslexic, there is nothing special in this course. I'm a student and I haven't that much money. So in the end I wish I never bought this course.</p>
<p>I hate to jump on the band wagon but the animation portion of this set, that is only 3 hours, sells for as much as the other products that can reach well over 10 hours learning time. The only reason I have not pulled the trigger on purchasing it is for that very reason. That particular lesson should be a fraction of the cost or like you said, added to the main design course. This was an obvious cash grab. </p>
<p>Just reached the end of this myself and I have to agree. Ash is an incredible artist and educator but this course should never have been sold separately to the animation course. All the useful information could have very easily been condensed into a half the time (probably less). I expect a lot of this was L2 finding their feet early on as a learning resource but I have to say I feel a little bit like I've wasted my money on this one (again not trashing L2 or Ash though)</p>